Underwater wolrd in the "deep sea" AddOn. To meet this new challagnes, we redesigned all under water plateaus in a manner, so that they will provide more building space, but still not make it easy to simply fill them with buildings. Where formerly only single production facilities were located, large indutrial complexes will now be situated. Therefore, right in the conceptional phase of 2070 we included the possibility to later extend the Tech fraction in a possible AddOn.Ī seemingly understandable, but long-lasting result of the enhanced meaningfulness of the under water world for production chains and special buildings of the geniuses is the rising need for building space on under water plateaus. Even in 1404 we were considering an additional civilisation class, but if you do not include this extension of most basic game principles right from the first concept stages, it is really hard to implement it later on in a fitting manner. To add a new civilisation class to the game via an AddOn is not as trivial as it sounds. the wish for additional production chains and the demand for further under water features. With that, we follow the two most widely asked for community wishes from the online survey of Anno 2070 i.e. Innovations and production chains of the geniuses will be most prominantly located under water.
#Anno 2070 production chains series
While "curse of the dragon" and "Venice" were most prominently focused on single gameplay modi like campaign or multiplayer, "deep sea" is taking a step further and will be the most extensive and most complex Anno AddOn up-to-date.įor the first time in the history of the Anno series a completely new civilisation class will be included in an AddOn- the tech geniuses. To further max out the potential of the underwater worldĭuring conception phase of the AddOn we soon realised that we wanted to do something different than in the expansions of 17. The latter will have strong influences on the basic game play of 2070, especially in long-lasting games. The roles of the fractions will shift, tech organisation E.T.O ans S.A.A:T will gain significant importance and development of the deep sea will become an ever more important factor in the global strife for power and dominance. Hiro Ebashi has a revolutionary breakthrough at the Ebashi trench.Īll scenarios, features and events of the AddOn will be based on this discovery by Ebashi-san. While ongoing world events shed light on a more than dangerous confrontation, in the shadows of that distressing development scientist Hiro Ebashi will make a trailblaizing breakthrough at the bottom of the trench named after himself that will alter the course of the Anno 2070 world for good. So enough of the preambles, let's get started! This thread is supposed to work as a dev blog and offer you some exclusive details and background information on the AddOn. The whole Anno team is working at great pace and with lots of enthusiasm on the new AddOn, till "Anno 2070 - Deep Sea" will finally be released in autumn this year. While I was not able to personally feed you with information during the development of 2070 due to time restrictions, I am very happy that I will be able to provide you with first-hand insights into the development of the Anno series again. Within Related Designs I am responsible for the Anno game series as a creative director. Some of you may remember me from 1404-times, when I was answering community questions regarding the progress of game development from time to time. Dear researchers of the future and builder of worlds,Īfter a time that feels like aeons Karrenschieber alias Dirk Riegert is reporting back to you.